---子弹弹射到身后目标
---@class SkillEffect453101:BaseSkillEffect
SkillEffect453101 = ClientFight.CreateClass("SkillEffect453101",ClientFight.BaseSkillEffect)
local t = SkillEffect453101
---@param skill FightUsingSkill
function t:finishSkill(skill,breakin)
    if (breakin) then
        return false;
    end
    local delay = skill.skill.skillBean.f_SkillScriptParameter[2];
    EventManager.addDelayedEvent(skill.fight,skill.fight.frame + delay/ Global.FIGHT_FRAME,function()
        local triggerId = skill.skill.skillBean.f_SkillScriptParameter[1]
        skill.flyBegin = skill.target
        SkillManager.triggerSkill(skill,nil,triggerId);
    end);
    return false;
end

t.New()